While not every NPC needs to be a unique masterpiece of imagination, every character the PCs interact with-those important enough to have a speaking role-should have at least three core elements: appearance, motivation, and personality. If this wouldnt work, thats totally fine I didnt think it would - is there any good way to make a rogue who throws daggers and maintains his sneak attack? Ive read lots of conflicting info about ranged sneak attack.Once a GM knows what role his NPC needs to fulfill, the character’s details can begin taking shape. I get a lot of cool stuff, but Maybe I'm spread way to thin? I have a feeling I am. (i would take magical knack as one of my traits so my caster level would be 11) I'm set on the Knife master rogue arc type to get the D8 sneak attack instead of the D6.Īnyway, I was thinking of dividing up my 20 levels to be a: I also love the idea behind "Arcane trickster". I am the rogue of the group and the prestige class "Sleepless detective" really caught my eye. we are using the pathfinder rule set and it is a very heavy role playing campaign, lots of investigating and tracking down leads (so im told). I am playing a campaign with some friends the the DM made up on his own. that said I wanted to ask some more seasoned members. So, this is a bit far fetched and kinda all over the map so its most likely a horrible idea. I do plan on getting reactionary and river rat for traits but other than that have not picked anything. I would love any suggestions? We are rolling for stats and havnt done so yet and I have not picked any feats so any suggestions would be great. This is amazing for hide in plain sight to help with sneak attack and being a sneaky bastard. My character is a tiefling and will be able to cast darkness as a spell like ability once a day to start, but I found some items that will supplement that, allowing me to make it dark very often if it isnt already. It gets me some rogue talents which are cool, has alright skill points, and I get some cool tricks like: Hide in plain sight, dark vision, uncanny doge (which i gave up for scout arch type), shadow illusion, summon shadow, shadow call, and 40 ft of shadow jump. I am leaning towards going 5 levels into Shadow Dancer. I could add 5 more rogue levels and be a 10 rogue / 10 sleepless detective OR I could throw some fighter in, but I am afraid that will take from my usefulness outside of combat and kill my skill points. (i guess we will have cohorts we level up once we hit 20? I dont know but that doesn't matter.) I am torn on my last 5 levels. Ultimately he said a third of the campaign we will be level 20. My DM stated we will be locked at 20 once we hit it and will continue to adventure for a while. My question to the Paizo messageboard community is: This campaign is going to go all the way from level 3 to level 20. In combat I plan on mixing the ability to throw daggers and stab with them to apply my sneak attack while staying very mobile and evasive on the battlefield. I will be using a dagger and, although I am not building my character to be a damage power house I will have some combat prowess. My rogue arch type is Knife-master and Scout. I am the rogue in the group and was planning on going sleepless detective at level 6 and for the following 9 levels. I'm told there will be a lot of RPing and investigations. So my friends and I are participating in our DM's new original campaign.
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