![]() The original Hades earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and grew into our most successful game. We work on one main new game project at a time, and Hades II is that project for the foreseeable future. We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, who have worked together in their respective roles on all our games ever since. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. Please note, much like with our past titles, we plan to leave many details for you to discover!Ībout Supergiant GamesWe are a small independent game studio based in San Francisco, CA. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld!įor more details, check our Hades II FAQ. Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. No prior knowledge of the original Hades is needed, though there are plenty of connections!Īs Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. This is a direct sequel taking place sometime after the events of the original game. Written by Cian Maher on behalf of GLHF.About the GameIn Hades II, you'll battle beyond the Underworld using dark sorcery to take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. Kasavin concludes by thanking his colleagues, all of their friends and family, and “the Greek gods themselves.” We’re so grateful that our work on Hades has stood out in that way and we hope that the Hugo Awards continue to recognize the amazing work being done in this space.” “At Supergiant, we’ve tried to marry the traditions of fantasy and science-fiction literature with that unique interactive component and create these worlds that feel as though they’re alive as you navigate through them. You can really inhabit one of these fantastical worlds and see as it reacts to your every move. Video game storytelling has come a long way over the years and games are really unique as a medium in that they’re interactive. “To have earned this distinction all this time later, especially alongside such an incredible slate of nominees, games of all shapes and sizes, from teams big and small – it really means the world. That’s when we first came across the Hugo Awards name as kids. We – myself included – grew up experiencing these classic works of science-fiction and fantasy, from Ursula K. “We are incredibly honored to be the first ever recipient of a Hugo Award in the category of Best Video Game. ![]() In an acceptance speech posted on Twitter, Supergiant Games creative director Greg Kasavin shared his thoughts on receiving the award, saying, “I’m grateful that the awards are recognizing work in this category, much less the work we did!” ![]() It’s set in the Underworld of Ancient Greece and centers on Zagreus, son of Hades, as he attempts to escape his chthonic prison to reach the livelier side of his family on Mt. Hades is a stylish, narrative-driven roguelike from renowned indie developer Supergiant Games, whose previous pedigree includes fan-favorite hits like Bastion, Transistor, and Pyre. “The 2006 Worldcon (L.A.con IV), offered a Best Interactive Video Game category using their special-category authority for the 2006 Hugo Awards, but dropped it from the final ballot due to lack of interest.” “While there is no permanent category for video games in the Hugo Awards, a committee of the WSFS Business Meeting has been studying the possibility of adding such a category for several years now,” the post reads. Interestingly, the announcement from last year specifically addressed this idea, stating that this isn’t the first time the possibility of a Best Video Game award has been floated. ![]()
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